At GDC 2016, writer and narrative designer Meg Jayanth (80 Days, Samsara) shares some best practices for writing three-dimensional, engaging NPCs that breathe life into your game narratives. ...
At GDC 2016, writer and narrative designer Meg Jayanth (80 Days, Samsara) shares some best practices for writing three-dimensional, engaging NPCs that breathe life into your game narratives. ...